Different high resolution maps including diffuse, bump, reflection, normal and subdermal, perfect for extreme close-up shots.
Perfect edge-loops based topology with rational polygons count. Hair created as an alpha-textured mesh objects and does not require any additional plugin.
Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools – Layer Manager. The modifiers stack is intact.
Morpher modifier with some commonly used morph targets for facial animation. The object controlling the morphs is the extruded text ‘Morpher’ over the head.
SOFTWARE:
- Autodesk 3DS Max 2010 and up
- Mental Ray & VRay