Includes the control mesh with no subdivisions, ready to subdivide.
Different high resolution maps including diffuse, bump, reflection, normal and subdermal, perfect for extreme close-up shots. Perfect edge-loops based topology with rational polygons count.
Hair created as an alpha-textured mesh objects; not additional plugin required.
Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools – Layer Manager. The modifiers stack is intact.
SOFTWARE:
- Autodesk 3DS Max 2010 and up
- Mental Ray & VRay